AI Insights · Timothy · January 2022
Top 5 Third Person Games in Czech Republic, Q4 2021
Discover the performance trends of the top 5 third person games in the Czech Republic during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, several third person games stood out in the Czech Republic, showing varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the top 5 games during this period.
Race Master 3D - Car Racing saw an impressive increase in weekly downloads, peaking at 20.2K in the week of December 6. This surge was mirrored in its weekly active users, which rose from 32.1K at the start of the quarter to a peak of 54.8K in the week of December 20. Revenue for the game also showed a positive trend, with notable peaks in December, reaching approximately $121 in the week of December 6.
Subway Surfers experienced steady weekly revenue, with notable peaks such as $608 in the week of December 6 and $611 in the week of December 20. Weekly downloads saw a significant increase towards the end of the quarter, with a sharp rise to 13.1K in the week of December 20. Active users also showed strong performance, peaking at 136.8K in the same week.
Hair Challenge had a relatively stable performance in terms of weekly downloads, with a notable peak of 7.8K in the final week of December. The game's active users showed a similar trend, peaking at 34.9K in the same week. Revenue saw sporadic increases, with a high of $46 in the week of November 22.
Money Run 3D! displayed a progressive increase in weekly downloads, culminating in a peak of 9.3K in the final week of December. The active user base followed this upward trend, reaching 18.7K in the same week. However, there was no significant revenue reported for the game during the quarter.
Destiny Run experienced fluctuations in weekly downloads, with a notable peak of 9.4K at the beginning of the quarter and another rise to 7K in the final week of December. Active users showed a decline initially but rebounded to 18.2K by the last week of the quarter. Revenue remained minimal throughout the period.
These insights highlight the dynamic nature of the third person games market in the Czech Republic during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.